Wine Sound Not Working Alsa

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Wine Sound Not Working Alsa


Offline #3 2012-02-07 17:52:05 slimg00dy Member Registered: 2011-12-27 Posts: 50 Re: [Solved] wine sound not working (pulseaudio) Bump again Offline #4 2012-02-07 23:24:30 M4he Member Registered: 2011-08-11 Posts: 75 Re: [Solved] What should I do about this security issue? Offline #6 2012-02-08 14:29:47 desm0tes Member From: Registered: 2012-02-04 Posts: 233 Website Re: [Solved] wine sound not working (pulseaudio) Did you configure wine to use PA or ALSA? Tried the same with every other game in exactly the same way, but the sound still fails so more confused than ever. http://swhcr.com/no-sound/wine-alsa-not-working.html

I've tried all kinds of things but the fact here is that I can run stuff directly from wine and it works. You should have sound in wine if you have pulseaudio properly installed as per the wiki, use alsa as the wine driver, and have the needed 32 bit libraries installed.Here is The SOLUTION Thanks to the forum post linked at the end of this article on bbs.archlinux.org, I had finally been given a solution! Somehow pipelight wasnt making sound on pulse audio and i couldnt get sound to my bluetooth speakers but now i do have it fixed thanks to your help!

Wine No Sound In Game

Since SDL is a cross-platform library, it has this same functionality on Linux. Logged Linux since 1999, & now OpenBSD. Thanks to the Forum Moderators for moving this thread to the correct place.

  1. www.FernhillLinuxProject.com Adv Reply June 27th, 2012 #4 Sneckster View Profile View Forum Posts Private Message First Cup of Ubuntu Join Date Feb 2011 Beans 3 Re: Wine Sound Problems on
  2. On the wine-multimedia AUR page, I did post a working 1.3.36 pkgbuild with a pulse driver, but it is quite hackish and should not be used unless you're desperate to use
  3. Go to HKEY_CURRENT_USER\Software\Wine\Drivers Set Audio to alsa To restore Ubuntu's default value, repeat the first 2 steps and then set Audio to pulse.
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  5. Only Neverwinter Nights sound works for you?Try plugging speakers into the analog output on your computer and change the default to analog.If you get sound, then its got to be something
  6. Is it possible to create Tikz-based text?
  7. Also it seems that POL installs games as 32 bit, which might be the problem.
  8. If wine plays, nothing else can.
  9. No pulseaudio sound with wine1.5." All I wanted to do was play Starcraft 2 without booting in to Windows.
  10. Adv Reply June 18th, 2013 #10 ubuntownick View Profile View Forum Posts Private Message First Cup of Ubuntu Join Date Nov 2011 Beans 3 Re: Wine Sound Problems on Ubuntu

I'm fine with the lower frame rate when running under Wine. It looks like you're trying to force mmdevapi to load with windows' dll and it can't be found in your respective wine folder. Some searching links to people having the issue since 2014, but people have been saying that the fixes are “dirty” and such. Wine Audio Selected Driver None RegisterorLogin daydream Newbie Posts: 16 Re: A PlayOnLinux sound problem « Reply #4 on: July 01, 2015, 01:51:41 AM » Hi everyone and thanks for answering.My PlayOnLinux wine is 1.6.2 and

Configure wine. Wine Pulseaudio Crackling That said..If you really want pulse drivers, long story, to my understanding.. What if in the future system Wine will use other sound driver and this trick will not work anymore? I do not see the streams in pavucontrol Offline #15 2012-02-11 01:48:35 FrozenFox Member From: College Station, TX Registered: 2008-03-23 Posts: 422 Website Re: [Solved] wine sound not working (pulseaudio) slimg00dy

Only users with topic management privileges can see it. Playonlinux No Sound There is also the WineHQ website that has information on no sound issues. Neither works. Why would a teen TV show need an FBI warning inside the Young Justice universe?

Wine Pulseaudio Crackling

Adv Reply June 16th, 2013 #7 produnis View Profile View Forum Posts Private Message A Carafe of Ubuntu Join Date May 2009 Location Gelsenkirchen, Germany Beans 113 Re: Wine Sound This means the application tried to create very many audio voices, and your OpenAL implementation refuses to create that many. Wine No Sound In Game There is also the WineHQ website that has information on no sound issues. Wine Disable Sound It looks like you're trying to force mmdevapi to load with windows' dll and it can't be found in your respective wine folder.

Audio always works for me.So I have a feeling its driver related since you are using HDMII'm sure you are connecting your HDMI to a television so its totally necessary, but Check This Out The most recent working wine-multimedia package is pretty outdated at wine 1.3.29. I ran Code: You are not allowed to view links. petch Tuesday 10 December 2013 at 20:20 petch Developer That's correct:http://www.playonlinux.com/en/issue-1314.html Edited by petchMy scripts wiki: https://github.com/petchema/playonlinux/wiki GOGmix: https://www.gog.com/en/mix/playonlinux_install_scripts journeyman3000 Wednesday 11 December 2013 at 11:43 journeyman3000 I've read this info, Playonlinux Alsa

The WINE config in POL doesn't appear to see my sound card settings. Ubuntu Forums link There is also the Wine Wiki page on sound issues. Appearently POL doesn't use pulse, or there are some problems between them - i don't understand what their problem is, but maybe they'll patch things up between each other one day. Source NoScript).

The new driver would be expected to pass all tests, especially those in , , and . Err:mmdevapi:dllgetclassobject Driver Initialization Failed The game works, except I have no audio. Start Portal, no sound.

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If a developer is sufficiently motivated, they could implement an audio driver to restore support for JACK. My sound isn't working! I tweaked my own patched wine pkgbuild + nephyrin's pkgbuild to try to get the now released git stuff for wine-multimedia 1.3.6 to work. Playonlinux Audio However, installing both "directmusic" and "dsound" using winetricks should give you working audio.

Any ideas? -Computer- Processor : 2x AMD Athlon(tm) 64 X2 Dual Core Processor 4000+ Memory : 4050MB (1322MB used) Operating System : Linux Mint 13 Maya Date/Time : wto, 18 cze All of our audio DLLs route through MMDevAPI. You would have to check. have a peek here Would the Ancient One have defended the Earth from a Chitauri invasion in the Avengers absence?

Wine-multimedia's git itself has been updated to do this properly, but I can't get sound working on it through my own builds and nobody else has said they have either when ever other application, is functioning normally. The Windows SDL library loads the Linux SDL_AUDIODRIVER environment variable, which contains "pulse" or some other invalid backend for the Windows SDL library, and so audio fails to initialize in SDL-using I will put it as an answer if I give up trying to send it back to winepulse. –Luis Alvarado♦ Nov 8 '11 at 19:42 @LuisAlvarado I'm confused...

Member Posts: 89 Country: Re: A PlayOnLinux sound problem « Reply #1 on: June 30, 2015, 04:09:53 PM » It seems like they are saying you can have only one sound